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Gemcraft labyrinth d1 700 mana
Gemcraft labyrinth d1 700 mana







They work wonders.if you're patient enough.\r\n\r\nAs mana pool functions way differently here, it is harder to get the mana going, but by the time you reach G17 supergem(G22 equivalent) with cost of 224 million mana, your pool will skyrocket, and the specials are much higher than just U-d or even weaved. Anyway, yeah, have fun with it! Hi guys, I just had loads of fun on GCL testing 32-spec & 16-combine on there. Charged pylon- but it killed some 3B monsters. Oh.and in this way(I did it on D4), I was able to (on zero settings except Armored) get a gem that would beat endurance with angering zero waves. So you'll need to keep making 16 G11 supers and combining them, one by one, into a total of 15 G14 supers, in order to turn it into G17.

gemcraft labyrinth d1 700 mana

Gemcraft labyrinth d1 700 mana how to#

How to do- Pool increases far too slowly at that point. So if any of you are still playing Labyrinth, go ahead and use psorek's epic methods, you won't be disappointed, as long as you have patience to make the hardest grade jump, from G14 super to G17 super. They work wonders.if you're patient enough.Īs mana pool functions way differently here, it is harder to get the mana going, but by the time you reach G17 supergem(G22 equivalent) with cost of 224 million mana, your pool will skyrocket, and the specials are much higher than just U-d or even weaved.Īlso, speed is capped here as well, so lesser speed is no deterrent.Ĭomparison 16-spec G13 pure Y vs G17 pure Y same cost 7.012 million. Hi guys, I just had loads of fun on GCL testing 32-spec & 16-combine on there.







Gemcraft labyrinth d1 700 mana